The Third Rise had profound impact on the world. Hisime was cast down as a world power, and its lands lie burnt and sundered, now divided in occupation between Thrimichath, Lithe, the Halfling Nations, and the young kingdom of Rogrk, which united Mgrik and Hnnglk.
Rogrk, under order of King Roger, has conscripted the former Master Politic of Hisime and many others of the Bureaucrat caste to act as advisers in the youthful days of their nation. Thrimichath had taken the Archmage of Hisime captive, but Lord Magus Saul released him to live freely in the human kingdom. The grateful Archmage traveled south to avoid persecution, and is said to have taken a teaching position in the Acadamae. The high elven Champion-at-Arms was killed in the fighting, but many of his chief generals were taken captive by Lithe, and transported back to the homeland, where their fate remains unknown. Finally, the Artisan Supreme, living in the quarter of the city occupied by the Steel Folk of the Aidan Confederacy, leads peaceful protests of outside rule and lobbies for the release of his people.
Lithe rules over their portion of the former empire with an iron fist, enacting vengeance against the hated High Elves in the form of forced labor, building a wall around their territory and slaving away doing heaven-knows-what for the Aristocracy. The Steel Folk police their territory at the behest of their Halfling masters, keeping the peace but allowing for limited freedoms of the people. Thrimichath treats their conquered land as a missions frontier, trying to reach out to the high elves to accept Loro’Mir’s divine light while simultaneously taxing the life from those they try to reach. Lord Bishop Barrison Carth worked in both avenues in the territory until his assassination, which led to increased security. Since then, the territory is a police state, locked down by Knights from Thrimichath, where even the slightest misdemeanor is punishable with extreme prejudice. Rogrk, after conscripting any important or useful people in their territory and taking any loot they wanted, set the people there free and left. It stands as the one free bastion of the High Elves left in the world, as impoverished as it is, but each day they fear for their freedom, as the threat of Lith invasion becomes more and more real each day.
Fallowhearth lost many of its largest trading centers during the war, with four major cities being destroyed, but it continues to rebuild, and with of the Revered Dead at their beck and call the Cabal has already reestablished a firm power base.
Solmath took heavy casualties from the war, and lost some of its northernmost territory to Lithe immediately after, but stands strong against further incursion. A king has now been found, and the second rules no longer. However, not all agree with the King’s rule. The Sons of Adahm have grown stronger than ever, and threaten to overthrow the King with their increasingly bold operations.
Rogrk stands strong, despite its youth, and there are rumors that Roger Worldsbane himself has found a way to live long past his natural life, and still sits on the throne as the Eternal King of the goblins. These rumors are as of yet unconfirmed.
The Aidan Confederacy, suffering more and more raids from Goblin pirates as the days pass, have been hard at work supplementing their navy with mighty new ships, and have begun sending military escorts along with trade ships.
Lithe, enraged at Leph the Neckbreaker for breaking his oaths and swearing to Thrimichath, declared war against Thrimichath, but as of yet has not acted on their declaration. Rumor says they are building an army like none the world has ever seen, but the rumors are unconfirmed.
Thrimichath lost many to the Five-Fingered War and to the Third Rise, but prospers under King Aegherdt the Hero despite it all. The power of the church has become even more impressive since the rise of Lord Bishop Carth and his subsequent martyrdom at the hands of high elf assassins, though church authorities frequently clash with the King. The Knights Innumerable are on constant alert to guard against further threats, especially from the nation of Lithe.
Gwaeron has become home to droves of Orc refugees from the Third Rise. The elves have proven very hospitable and welcoming, but after all this time racial tensions have been mounting, and at some point a boiling over is inevitable.
Karash Huruk remains a wasteland, but the Akhar clan, after the death of Kaldur-Akhar, has grown to prominence, and has united the warring barbaric tribes under one banner. The new motto of the nation is Khamt Narand, roughly translated as “Together to the Sun.” A regimented and orderly lifestyle has been established in the barren land, and the Akhar clan, led by the High Chief Zonagh-Akhar, works to ration supplies and train the populace to serve their country with passion and zeal as the orcs move forward into a brighter future.
Narwain has regrown its vast jungles, and repeated incursions into Dwimmerlaik have forced the populace of the fief to live in fear. Diplomatic negotiations have proven impossible, as any emissaries sent to reason with the wood elves have been returned without their heads. Lord Diplomat Leph Neckbreaker himself tried to go to speak with them, but that only fueled their hate. The King cannot commit troops to a full-scale war lest he risk vulnerability to Lithe, but the Blackguard Rangers have remanned the Wastewatch Wall, and work tirelessly to protect the people from the vengeance of the xenophobic elves who fight in the name of the Burned Wood.