Character Classes and their Place in the World

The purpose of this page is to provide players a way to determine where their character might fit in the world based on their chosen character class.

Barbarian

The barbarian is a warrior fueled by rage or primal focus, preferring to fight unarmored and with unmatched endurance. Harsh conditions are the fire in which a barbarian is forged, and deadly battles are the whetstone against which they are sharpened. The following are likely origins for a barbarian:

  • Fallowhearth – On the frontier of Fallowhearth, many a warrior lets his rage control him. Likely a bandit or outlaw, or possibly a gambler prone to fits of rage when losing a game, a barbarian of Fallowhearth is no odd sight on the frontier. Barbarians might also hail from the Swamps, where some folk go to live in seclusion off the land.
  • Gwaeron – Gwaeron has a proud tradition of warriors who ingest the leaves of the orfyllo plant in battle, offering them animal-like instincts and a numbness to pain. These warriors usually fight with spears or other polearms.
  • Hisime – the Emperor’s Dragon Knights, formed from the ranks of draconians created by Hishite magisters, are home to many who fight with fierce, unbridled passion. A great many orc slaves also call Hisime home, and when the homeland is threatened, their elf masters have been known to load them with mind-numbing drugs that drive the slaves into a wild fury.
  • Karash Huruk – A great many of the orc warriors of Karash Huruk fight as barbarians. This is especially true of those who live nearer to the coast, as they are farther from the more civilized and militarized central basin. Those in service to the witches of the ancient swamp of Dhamabut.
  • Lithe – Many a Lith brute has set to prove himself on the border, and many members of the Grand Army of Lithe could be said to be barbarians. A large number of rough and tumble soldiers find themselves stationed at the border fort Shchit. The orcs of the Rabgora Peaks, descended from escaped slaves, also make excellent barbarians, as do their own descendants, any of the many half-orcs of Karinasburg.
  • Narwain – Perhaps even more so than their cousins in Gwaeron, the orfyllo plant is a favorite among Narwine warriors. Any given Narwine also has ample reason to hate the outside world since the Raze of Narwain, which could easily justify a barbarian. Finally, some say the Parliament of Druids that reside in the Grove have strange abilities that allow them to take direct control of their warriors, driving them to a mad fury.
  • Rogrk – Goblin pillagers and raiders on the north and south borders make excellent barbarians, burning and robbing as they please.
  • Solmath – the horselords of Tulah Den, who hail from the Rivers-Among-Rocks, the valley beneath the Forge of the Ancient Djinn, have been known to unleash their fiery rage upon the lands in service to the great Volcano.
  • Thrimichath – Any of the Outlander tribesmen could be considered barbarians. They hail especially from Skyreach, Westhold, and the Waste, though can be found all throughout the Kingdom. Drunkards, criminals, and taproom brawlers also fit the archetype of the barbarian.
  • Valichath – As in Thrimichath, Valichath is home to a large number of Outlanders, though in Valichath most are sworn to the King and considered citizens, unlike their cousins in Thrimichath.
  • Vrrntg Krk – The wild savages known as untouchables, outcast from goblin society, would serve as fine barbarians, as would those who dedicate themselves fully to the dragon god Lusolth in consumption of the fallen’s brains to gain their power.

Bard

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Cleric

The source of power behind a cleric is a subject of much debate. Some claim their power comes from their own belief in the divine. Others suggest they are chosen by a god. However they attain their power, most clerics are bound to an established religious hierarchy, but many are not. Not everyone who pursues religious devotion is a cleric, and many become embittered when they cannot manifest the powers of the divine. The following are likely origins for a cleric:

  • The Aidan Confederacy – Clerics of the knowledge domain would be most common in Frieda, whose entire economy hinges on learning, while those of the trickery domain would be right at home in Paela, venerating the hero ancestors that brought the nation out of slavery in Mgrik. In the Halfling Nations, clerics are believed to be possessed in part by the spirit of a particular ancestor, who becomes the source of their power. Thus, Aidan clerics are held in high esteem, and elevated to wealth and import upon manifestation of their power.
  • Fallowhearth – many acolytes of the Cult of Life could be described as a cleric of the domains of either life or death. These priests are found all throughout the land, working closely with necromantic wizards.
  • Karash Huruk – in Karash Huruk, Clerics, also called Shamans or Witches, are believed to be possessed by powerful world-spirits. Curiously, unlike the rest of the world, a cleric’s power is inherited among the followers of the Orc faith. Among the more conservative clans, such as Bukhar and Crothu, shamans most often embody spirits of war and trickery. Others, such as Akhar, favor spirits of nature or knowledge. Some clans even continue to worship the Emperor Eternal, god of war. Most priests hail from Matuurz Morgud, where it is expected that any true orcish priest would study. Those who do not are seen as apostate, and are unwelcome in almost any clan, regardless of the god they follow.
  • Narwain – many clerics serve as part of the Parliament Guard, and follow the divine word of the Parliament of Druids. Most of these are nature clerics.
  • Rogrk – the priesthood of Rogrk is full of clerics of trickery, as most of the greatest ancestors got to be where they are through cunning and craft. Such clerics answer directly to the king, greatest among goblins, a living ancestor.
  • Solmath – the King’s Army employs a large group of war clerics known as the Prophets-by-the-Sword, which fight alongside regular ranks as holy warriors. Most priests in Solmath, however, are of the tempest or knowledge domains, and function as oracles and soothsayers, often living lives of solitude except when sought out by those seeking fortune telling or advice. The Sons of Adahm also hold a sizable number of light clerics in their ranks.
  • Thrimichath – clerics of the Church of the Green Way are well respected in Thrimichath, common among the clergy, and are trained as preachers and missionaries. It is also regular for clerics to earn knighthoods and fight in battle as holy warriors, following in the vein of Eobard. Such clerics are usually of the war, defense, light, or life domains.
  • Valichath – clerics of the Green Way in Valichath are found in two major concentrations: the council of Priests who advise the King, and the missionaries who spread the Dawn’s Light to their Outlander allies across Lesvus.

Druid

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Fighter

  • The Aidan Confederacy – the great navy of the Halfling nations is home to many a brave fighter, preferring slashing weapons, crossbows, and light armor.
  • Fallowhearth – fighters are not part of the military in Fallowhearth, since that is made up of the Honored Dead. Rather, fighters are usually found as frontiersmen, alongside rangers and barbarians, or as outlaws.
  • Gwaeron – fighters of Gwaeron can be found among the ranks of those chosen to serve in wartime by their family. They favor daggers and bows, and usually fight as battlemasters or rangers.
  • Hisime – the Ailoki knights are home to many a fighter. Hamaduin is full of those who fight tooth and nail for their people, and many a monster hunter has been born of Draughuan. Hishite fighters favor the eldritch knight.
  • Karash Huruk – in order to survive in Karash Huruk, one must have at least some skill as a fighter. The more conservative clans such as Bukhar favor champions, while clans like Akhar prefer the battlemaster.
  • Khordaldros – any dwarf male chosen at birth as a warrior could qualify as a fighter. Cataphracts and champions are favored.
  • Lithe – all manner of fighters can be found in Lithe, especially near the border, at places like Shchit and Jadar al-Adahm. The premier military academy in Lithe is located at Voynagrad. Lith soldiers tend toward the cataphract or the champion.
  • Narwain
    Rogrk
    Solmath
    Thangorodrim
    Thrimichath
    Valichath
    Vrrntg Krk -

Monk

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Paladin

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Ranger

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Rogue

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Sorcerer

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Warlock

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Warlord

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Wizard

The Aidan Confederacy
Fallowhearth
Gwaeron
Hisime
Karash Huruk
Khordaldros
Lithe
Narwain
Rogrk
Solmath
Thangorodrim
Thrimichath
Valichath
Vrrntg Krk -

Character Classes and their Place in the World

Legends of Belerath colby_savell