Death and Dying

When a player character is reduced to 0 hit points, it has a choice to make. The player may choose from the following options:

Incapacitated
The character becomes incapacitated, and may take no actions or bonus actions, but may crawl up to five feet each turn, unless something is prohibiting them from doing so. At the beginning of each of their turns, they must make a Death Saving Throw. The player must roll a flat d20. On a 1, the character takes two failed death saves. On a 2-9, the character takes one failed death save. On a 10-19, the character takes one successful death save. On a 20, the character struggles to their feet, regaining one hit point, and may continue acting as normal. If a character succeeds on three death saves, they are stabilized, and no longer have to make death saving throws. If they fail on three death saves, they are killed. A character automatically takes a failed death save if it is dealt any damage while incapacitated.

Drive On
The character must roll on the lingering injuries table. They remain at 0 HP. Each further time they are hit, they take an additional lingering injury. For each injury after the one that brought them to 0 HP, the character also receives a failed death save, as though they had rolled a 2-9 on a death saving throw. At any point during this time, the character may choose to become incapacitated, at which point treat them as though they had decided to do so initially, maintaining any failed death saves they had accumulated from taking damage thus far.

Death and Dying

Legends of Belerath colby_savell